![]() With optimization, the game's apk reduces its filesize from 190MB to 176.26MB. Upon checking the contents of the apk, there is a libyoyo.so file but it's stored within an 'arm64-v8a' folder, not 'armeabi-v7a'. You get a black screen with the error "Error could not load lib/armbeabi-v7a/libyoyo.so from inside game.apk (Errorcode: 0xFFFFFFFF)". Without optimization, the game doesn't launch. Using yoyoloader's own settings, I've attempted to launch the apk as-is, with optimization, and with optimization + assets externalization. For comparison, the SAGE build's apk file is 2.90MBs (Probably using some manner of asset externalization). ![]() apk is 190MB, and I've tested it on an Android device and it works (albeit with no touch controls to my knowledge) yyz project file for Pizza Tower is 376MB the Steam release mentions a minimum of 300MB of storage required, but pirated releases online are roughly 180MB. Sorry about the delay, I've been completely absorbed with other things and I haven't had a lot of time to fool around. It's been a hot minute since I tried, but if there's enough interest I can hop back into my Vita and get the exact error code to see if something can be done about it. Sadly I have not been able to run that apk on YoYoLoader, since I end up getting some arcane error that doesn't appear to be well documented. ![]() While I've been unable to get a cracked version of GM2 set up to compile it myself, someone /has/ managed to put a working. I did attempt doing it with the closest approximation I could find in the compatibility sheet, to no avail.Īn interesting workaround to this would be compiling a native version of Pizza Tower for Android, since the source files for the final release have been leaked (which I won't be sharing here for obvious reasons, since it's copyrighted material). The real issue with doing a Pizza Tower asset swap is that the GMS version is unsupported by Yoyoloader, to my knowledge. ![]() Earlier releases didn't rely on Fmod for sound, so I suppose in theory it'd be possible to write an audio implementation that doesn't rely on a plug in, but I can't imagine many people being interested in that undertaking. I'm reviving my old as nails account just to post on this thread, because this is coincidentally something I've been looking into lately.įrom my tests, the retail release of Pizza Tower runs totally fine without Fmod just without audio as you'd probably be able to guess. ![]()
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